Create your first Dojo 2 application and use it to print a simple message in the browser.
In this tutorial, you will learn about the structure of a simple Dojo 2 application and the purpose of each part of the application.
Update an application in response to user-generated events, such as clicking a button.
Use some of Dojo 2's out-of-the-box form widgets to create a simple form and use it to update the application.
Learn what Containers and Injectors are. Use them to manage external state and inject that state into widget properties.
This tutorial covers patterns for form validation, building on both the form widget tutorial and the state management tutorial.
This tutorial shows how to set up and use a development environment to optimize your Dojo 2 experience.